Claremont Graduate University Cybersecurity Case LIbrary

To View Full Case Details.

Register Now
Already Have an account? Log In

Lost in the Digital Playground

Last Updated: 04/02/2026

Case Organization

Case Contributors

Case Disciplines

Child Online Safety Cybersecurity Research & Development

Skills & Expertise

Content Moderation Information Security IT Compliance
Background & Objective

The challenge or opportunity you are trying to address for the organization.

In the rapidly evolving digital age, children are increasingly exposed to the expansive and intricate landscape of the online world. However, this opportunity comes with a significant challenge: the vulnerability of children to the dangers lurking within the digital playground. Comprehend and address the risks children face while navigating the internet and engaging with social media platforms.

Learning Objectives

This is what students will learn as they complete the case.

As children increasingly engage with digital platforms, stakeholders must understand and address the complex risks associated with online behavior, cybersecurity threats, and social media exposure. In this case, students take on the role of digital safety and research specialists to analyze online risks and design practical frameworks that support safer digital experiences for children. By combining behavioral analysis, platform evaluation, and intervention strategy design, students will develop actionable solutions that empower caregivers, educators, and communities to better protect children in digital environments. 

Students completing this case will be able to: 

  • Analyze how children interact with digital platforms—including social media, gaming, and online communities—and how these behaviors expose them to cybersecurity and safety risks. 
  • Evaluate the specific features of digital platforms that contribute to risks such as cyberbullying, privacy breaches, and online exploitation. 
  • Assess behavioral, emotional, and communication patterns that indicate potential exposure to online abuse or harmful digital interactions. 
  • Develop a structured framework that enables caregivers and educators to identify, interpret, and respond to early warning signs of online harm. 
  • Design intervention strategies that balance child safety, privacy, and emotional well-being when responding to incidents of digital distress. 
  • Compare child-focused digital platforms and tools to determine their effectiveness in providing safe, moderated, and educational online environments. 
  • Recommend strategies for improving digital literacy among children, parents, and educators to reduce risk exposure and promote responsible online behavior. 
  • Prioritize collaborative approaches that involve families, schools, and technology platforms in creating safer digital ecosystems. 
  • Synthesize research, behavioral insights, and platform analysis into actionable guidelines and solutions that enhance child online safety and digital well-being.
 
Key Action Items

These are activities and action items you might want to complete in order to achieve the expected outcomes.

Milestones
Milestone #1
Guiding Questions
Deliverable
Suggested Outcome(s)

Milestone #2
Guiding Questions
Deliverable
Suggested Outcome(s)

Milestone #3
Guiding Questions
Deliverable
Suggested Outcome(s)

Milestone #4
Guiding Questions
Deliverable
Suggested Outcome(s)

Milestone #5
Guiding Questions
Deliverable
Suggested Outcome(s)

Explore the CapSource Case Library

Explore Case Library

The CapSource Case Library helps students explore real-world challenges faced by leading organizations across industries. Each case introduces a practical business or social impact problem and invites students to think critically about potential solutions.

Students can use cases to:

Discover potential career paths and industries
Learn how organizations approach strategy, operations, and innovation
Practice solving real-world challenges
Build a portfolio of real work product that showcase impact

Educators can register and browse the library for free. Upgrade for classroom use to bring experiential learning into your courses through case discussions, assignments, and competitions. The library is constantly growing and used by schools everywhere.

What you get when you upgrade:

Case notes and discussion/facilitation guides
In class presentation slides and teaching support materials
Visibility of student submissions and industry feedback
Evaluation tools and outcomes reporting

Unlock the Full Case

Create a free account to browse case materials, submit custom cases/case responses, and explore ways you can leverage this material to improve classroom engagement and enhance learning outcomes.

Register to View Full Case Details

Register Now

Already have an account? Log In

Educator or organization? Book A Demo